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Stan Sokorac

  • Email: Must_Login
  • Registered on: 01/12/2019
  • Last connection: 08/21/2019

Issues

Activity

08/21/2019

08:12 PM Verilator Usage: RE: Incremental verilate on large designs?
Revisiting this... one thing that seems problematic to me about breaking up the design into multiple ones and then cr...

03/08/2019

02:49 PM Verilator Usage: Simulation slow down due to a large new block that's idle
I've recently added a large new block into the simulation... and even though the block is completely idle in tests, t...

03/02/2019

01:19 AM Verilator Issue #1399: x-assign and x-initial 'unique' setting appears not to work
Got it! I can confirm that it works now. Thanks!

02/28/2019

02:19 PM Verilator Issue #1399: x-assign and x-initial 'unique' setting appears not to work
I've fixed the second display... assignx does indeed work (I was printing the uninit value twice), but uninitialized ...

02/16/2019

07:13 PM Verilator Issue #1399 (NoFixNeeded): x-assign and x-initial 'unique' setting appears not to work
In this simple example, x-assign unique and x-initial unique do not appear to work... both X assignment and uninitial...

02/04/2019

06:29 PM Verilator Issue #1396 (Closed): Verilator random number generated seeded with lrand48(), which isn't determ...
Verilator uses a deterministic random number generator, but does the initial seeding using lrand48(), which will prod...

01/25/2019

03:16 PM Verilator Usage: FST dumping 100x slower than VCD
I gave FST dumping a shot today... but the simulation speed was quite dramatically impacted -- well over 100x slowdow...

01/20/2019

02:54 PM Verilator Usage: Incremental verilate on large designs?
I'm wondering if there are any strategies or features to reduce build time when small changes are made to large desig...

01/16/2019

03:47 PM Verilator Issue #1391: Trying to cast non-static DPI export functions to (void *)
I can confirm that it works for me, too. Thank you!

01/13/2019

10:44 PM Verilator Issue #1391: Trying to cast non-static DPI export functions to (void *)
Yeah, that's exactly the problem.
I thought it was as simple as "if you have multiple instances of a block that ha...

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